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The Life and Suffering of Sir Brante News

The Life and Suffering — New Game Reveal


Friends!

We are pleased to report that the official announcement of the new game in The Life and Suffering universe will take place very soon… This Thursday, to be precise! It will be held in the format of a video presentation where the developers themselves shall tell you all about their upcoming project.

The link to the live stream is already available. Follow it, click the bell, and subscribe to the channel so that you do not miss the big event and any other forthcoming news!

We hope to see you all on YouTube this Thursday, July 25, at 16:00 UTC / 9:00 PDT!



Come and learn all the details regarding the future title set in the world of the Great Arknian Empire!



We would also like to remind you about our bustling Discord community, where you can always discuss the game with like-minded people, stay up-to-date on all things Life and Suffering, and more!

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Steam Summer Sale Has Begun!



Summer has arrived, bringing sunny weather and vacation time along with it! Daylight hours are longer now, but the heat may not make you want to stay outside for too long... So, if you are looking for new ways to have fun indoors, we have a great offer—a 60% discount on our game!

https://store.steampowered.com/app/1272160/The_Life_and_Suffering_of_Sir_Brante/



Other titles from our publisher are also included in the sale. Hurry up and get them at a discount. Seize this great opportunity to replenish your library with even more good games!

https://store.steampowered.com/app/2488510/FatalZone/

https://store.steampowered.com/app/1596730/Dynopunk/

https://store.steampowered.com/app/1307690/The_Darkest_Tales/

https://store.steampowered.com/app/1294880/Blind_Fate_Edo_no_Yami/

https://store.steampowered.com/app/1146600/For_the_People/

https://store.steampowered.com/app/1546060/My_Summer_Adventure_Memories_of_Another_Life/

The Life and Suffering — Of Present and Future, Part 2.


Recently, Schisma Games staff held another QA session with players, during which more questions were raised about The Life and Suffering of Sir Brante as well as the development of the future title in the same universe. We have collected their answers in this article and want to share it with you!

The questions were answered by: Theodore — the studio's founder, Chip - Lead Game Designer, Igor - Technical Lead and Project Manager, and Lance — Art Director.



Players: In the first game, various consequences and the Brante family's status depended solely on the protagonist. For example, despite the fact that Stephan strives for the Nobility of the Sword, he himself does not raise the family's reputation. Will there be events in the new game where characters increase or decrease various parameters without the main character's active participation? Also, will there be events that happen when you max out your relationship with a particular character?

Chip: When stats are being altered, this may affect the options available in certain scenes or even launch additional events, taking freedom away from the player. With that said, I think there will be more of such moments in the new game, since it will include more characters and scenes able to influence various stats, and the significance of individual relationships as well as the consequences of the player's decisions will be even greater than before.

Igor: You also mentioned maxing out character relationships. When designing a game, achieving the maximum possible value of any parameter is not always the intended goal. Sometimes it is just an opportunity to save up a few extra points so that you can later spend them on whatever you really want. So, a kind of player empowerment.

Players: Will the universe be expanded, and, if so—how much? What time period are we talking about?

Theodore: Of course, the universe will be expanded. We will dive deep and uncover stories that have not been touched upon before. I may not go into specifics, but what we can say is that, in many ways, the new game will focus on the passage of time, showing how intertwined our past, present, and future really are. It is going to explore how willing (or not) we can be to accept our past, and how much that can deprive us of our future. We will delve into the past of the Arknian Empire, talk about the present, and peek into the future.

Players: Will there be an option to study the lore outside the game format?

Theodore: I have previously saved and collected all the information on the game's lore in my personal archive. Discrepancies would arise from time to time, and putting everything in order was often a difficult and time-consuming process, so I am grateful to everyone who worked to create independent wiki projects for our game.

Players: Will the second game be longer than the first?

Theodore: Internal test sessions currently take longer than we expected. The first playthrough will definitely take just as long if not more time to complete than in case of the first game.

Players: How much did Sir Brante influence your other games?

Theodore: Good question. The games you make always teach you something and help form a pattern—your ability to work on projects of a particular genre. Processes begin to be tailored to that specific genre and the type of titles you made in the past. Going beyond the familiar genre can be difficult and risky. At the same time, when we started making another game, it was clear that we had the ambition to take it a step forward—implement new concepts and not simply retread what had been done before. I hope we will be able to deliver a new experience and keep innovating in the future. Although certain outlines will still probably hint at what we have worked on in the past, we see a great future ahead, and that hopefully does not stop with our current project.

Igor: A certain amount of fatigue will always accumulate when you work on the same kind of project for a while. We will most likely take half a step to the right, then half a step to the left, exploring new styles and subgenres. That said, some of the emotional core will probably remain the same: if you will ever see, for example, a platformer made by us, know that it will likely come packed with a lot of suffering.

Players: What goal did you set for yourself: to make a separate game or to continue the story of Sir Brante?

Theodore: It is interesting to complement the previous game with another project. I feel like a lot remains untold in Sir Brante's story. We saw history unfold from the perspective of Brante and his immediate circle, but other perspectives obviously exist in this world too: there are more dimensions to it, more layers of society, and even more characters to explore. The two games will be independent of each other, but I am interested in making the overall narrative complete and hope we will make it happen.

Players: Will the topic of in-game theology see further development? Will the game world become deeper and more detailed so that players and future modders can continue to grow the universe?

Theodore: Yes, theology and the history of the relationship between mortals and the gods will play an important role in our new title, but structuring the project bible is a complex matter. If later the community wants to make or expand a wiki, we will help by providing materials. If you, however, want to put together a comprehensive in-game bible, then this will, unfortunately, be impossible. One cannot cover and describe all the mystical things that inhabit a world such as this.

Players: Theodore mentioned a great idea—to end the story with an aged Brante sitting in his garden. Is this in the plans? It would be a cool reference to the first game.

Theodore: We once wished to make the first game from the moment of birth until old age. Show Sir Brante's later years, where he, for example, takes care of his favorite flowers. But when it comes to game design, things get complicated: you need to figure out how to structure the gameplay and fill the story with a rich selection of choices and suffering. I hope that we can avoid spreading the narrative too thin, but stay focused and drive the point home, even though I still like this old age idea. Regarding Sir Brante's cameo, I think we will definitely include something like that, at least in the form of allusion to the first game's (and Brante’s life) events.



Stay in touch on our official Discord server!

The Game is Now Available in Brazilian Portuguese!


We have great news! The Life and Suffering of Sir Brante is now fully translated into Brazilian Portuguese, and the new language is already available in-game! Along with its addition, we also fixed many strings in other languages.

https://store.steampowered.com/app/1272160/The_Life_and_Suffering_of_Sir_Brante/

Embark on a lifelong journey where every choice has real consequences: from breaking family ties to rewriting the established laws of an entire Empire… or perhaps the Universe itself. There are many possibilities all around: which path will you choose, and where shall it lead you? The decision is yours!

Difficult choices, rivalry, love, and great turmoil await you in this award-winning game, developed by Sever and acclaimed for its outstanding story. Once again, we want to thank all of you—our dedicated community—for playing and offering your support from all over the world. Know that it helps us a lot and makes great things possible, such as adding more languages to the game. Thank you for being with us!



We would also like to remind you that we have an active community on Discord, where you can always find like-minded people to chat or discuss the game and the history of its world with, as well as learn all the latest news. For this and more, consider joining us on Discord today!