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Spirit Island News

What's New in Version 2.2.1

This update includes various bug fixes and improvements:
  • Absolute Stasis no longer incorrectly triggers the end of the game if used on a land with all of a Spirit's Presence.
  • Russia's Escalation effect can no longer add an Explorer to a land under Absolute Stasis.
  • The game no longer gets stuck resolving Cultural Assimilation when Pour Time Sideways is in effect.
  • Slip the Flow of Time no longer allows you to reclaim the power card granted by Aid from Lesser Spirits.
  • Toggling focus (+/-) while Fractured Days Split the Sky is gaining or spending Time no longer causes the Presence panel to disappear and not be available anymore.
  • Fixed a problem where after using Unlock the Gates of Deepest Power, the prompt for keeping a card in Days That Never Were could get stuck on screen.
  • Carapaced Land can now be used while Reach's special rule is available.
  • Sky Stretches to Shore no longer interferes with Reach's special rule effect.
  • Resilience's special rule now increases the amount of damage Habsburg needs to deal to the land to count for its additional loss condition.
  • When playing with an Aspect, if you lose the game and press Try Again, the next game now includes the Aspect.
  • In addition to remembering your choice of Aspect for a Spirit for the next game, it now also remembers when you chose no Aspect for the Spirit.
  • Fixed an issue in the New Game screen where rearranging a board with a Spirit that has an Aspect selected would cause the Aspect to be deselected.
  • Fixed a problem where the Story So Far could be blank after using undo in some situations.
  • You can now right click a resolving event section to view the full card.
  • Trees Radiate Celestial Brilliance no longer skips more than the first build in one turn (e.g. when using Blur the Arc of Years).
  • Improved support for touch screens.


[h2]Hotfix Update July 29 2024 (build 523)[/h2]
In the last update, players who had both mouse and touch screens encountered problems with mouse input. This hot fix reverts that behavior by default. If you wish to use a touch screen in this situation, enable the "Use Touchscreen Input" checkbox in the Options screen.

Version 2.2 Now Available: Visions of a Shifting Future!

The third phase of Jagged Earth arrives, with Visions of a Shifting Future revealing facets of existing Spirits' natures and a new Spirit that alters time as we know it.



Fractured Days Split the Sky: A Spirit that exists mostly in the high reaches of the heavens, but touches the island now and then, time and possibility flowing around it like a wind-blown mantle.

Aspects: New ways to play familiar Spirits, portraying some facet of that Spirit’s nature more strongly or in a different fashion. Jagged Earth includes six Aspects for the four low-complexity Spirits from the base game.

No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

[h2]New Feature: The story so far...[/h2]
With this update also comes a view of the past. The new Story So Far panel shows a game log of exactly what has happened throughout the course of the game, turn by turn. During the game, you can use it to undo back entire phases at once; after the game, you can share the complete story in text form.



Story So Far is fully usable, but we're labelling it "Beta" for now while we continue to improve it. If you see a notable problem with it, please let us know by using the Help & Feedback button in-game to send us a message about it.

Plus, this update includes various improvements and bug fixes, including:
  • Destroying X Durable Towns now lets you deal 2*X damage to any Durable Towns of your choice (e.g. with Lead the Furious Assault).
  • Fixed a problem where Transform to a Murderous Darkness would not allow you to use it on certain Spirits in some situations.
  • Dream of the Untouched Land can now remove both Blight and a Habsburg 4 Town at the same time.
  • Using Undo after Numinous Crisis flips the blight card no longer results in gaining not enough energy and removing too much blight in some cases.
  • Fixed a crash that could occur when Beasts Prey Upon the Injured resolves if Settle Into Hunting-Grounds is in effect.
  • The game no longer gets stuck if you destroy the last board in Dahan Insurrection.
  • Fixed a problem where the game could get out of sync in multiplayer with Russia 5+ if a power's effect caused enough additional Fear (via destroying Town/City, pushing Explorers, etc) to reach an unused Invader card.
  • If the Healthy Island effect of Harvest Bounty, Harvest Dust flips the Blight Card and then you undo, the Blighted Island effect of the event no longer incorrectly occurs.
  • The game no longer gets stuck in multiplayer if one player uses Settle Into Hunting-Grounds while another player is in the middle of using a power that could be affected by Beasts/Badlands.
  • Dahan Reclaim Fishing Grounds now assumes no adjacencies for Isolate by default.
  • Pact of the Joined Hunt no longer deals an incorrect amount of damage when used by Devouring Teeth Lurk Underfoot in certain situations.
  • Fixed Creepers Tear Into Mortar incorrectly damaging multiple buildings in a land with Badlands.
  • Sunset's Fire Flows Across the Land no longer automatically uses a damage boost up on the first land if there is only 1 Invader there.
  • Dahan Reclaim Fishing Grounds now works properly with Weave Together the Fabric of Place.
  • Fixed the interaction between Discord Level 3 and Badlands.
  • Flee the Pestilent Land no longer pushes France 6 Explorers that were not actually going to be removed.
  • Isolate now works properly with Sweden Level 5.
  • Fixed problems with using the main Undo button after Heart of the Wildfire flips the Blight Card in growth.
  • Ensured that Plaguebearers can move Disease to multiple lands when that is possible.
  • The game no longer gets stuck in multiplayer when using Gift of Proliferation on Stone's Unyielding Defiance to place a presence that gives +1 Card Plays.
  • Instruments of Their Own Ruin no longer deals an incorrect amount of damage in adjacent lands with Habsburg 6.
  • Fixed the Energy gain prevention from Bargains of Power and Protection incorrectly applying to undoing a card play.
  • If both Engage on their Own Terms and Words of Warning are in effect in a land, you can now choose the timing of the Dahan counterattack.
  • Fixed the interaction between Let Them Break Themselves Against the Stone, Isolate, and Russia 2+.
  • If all Invaders in a land have Strife, the Spirit Foresight ravage preview is now correct when Destroy the Unnatural is in effect.
  • Talons of Lightning now gets its threshold range boost when played via Unlock the Gates of Deepest Power.

What's New in Version 2.1.5

This update includes a few bug fixes:
  • Undoing the +1 card plays growth option of A Spread of Rampant Green no longer causes the number of card plays to go negative.
  • Fixed Habsburg Level 6 causing Dahan to be damaged even if they destroy all Invaders due to Engage On Their Own Terms.
  • Fixed a problem where Dahan could fail to deal damage when moving in some cases in Dahan Insurrection.

What's New in Version 2.1.4

This update includes several bug fixes:
  • Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into a land with 1 of their Presence.
  • Pursue with Scratches, Pecks, and Stings now lets you keep Invaders in an Isolated land.
  • Blight added to a board via cascade is now counted properly for Russia 6.
  • Fixed Russia 6 incorrectly taking effect on a board after flipping the Blight card and using undo.
  • If a board does not have Beasts tokens, Russia's escalation effect now lets Many Minds Move as One decide that their sacred sites do not count as Beasts.
  • Quicken the Earth's Struggles, Blazing Renewal, and Pent-up Calamity now properly get the +1 damage boost from Devouring Teeth Lurk Underfoot's special rule.
  • Fixed a problem where number labels on the 2D map could be inaccurate in some situations.
  • Shadows Flicker Like Flame's innate power now lets you avoid gathering an Explorer into an Isolated land.
  • The game no longer gets stuck if a town is destroyed while moving because of Invaders Surge Inland.
  • The damage from Blood Draws Predators now interacts properly with Russia and Isolate.
  • Distant Hunt and Grim Toll no longer push Russian Explorers from an Isolated land.
  • Fixed problems with undo after using Plaguebearers.
  • Fixed Keeper of the Forbidden Wilds getting out of sync in multiplayer when moving Dahan during growth in Dahan Insurrection.
  • The game no longer gets out of sync in multiplayer when using the Ritual of Destroying Flame against Russia 2+.
  • Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into another sacred site.
  • Fixed Sharp Fangs Behind the Leaves and Many Minds Move as One causing a multiplayer desync when gathering sacred sites as Beasts.

What's New in Version 2.1.3

This update includes a few bug fixes:
  • Fixed a crash that could occur when Dread Apparitions is in play and Eyes Watch from the Trees and Ocean's Hungry Grasp are in the game.
  • Fixed various issues with undoing after the Spirit Phase.
  • Prey on the Heedless now lets you use Beasts as efficiently as possible against Russia 2+.
  • Beset and Confound the Invaders no longer can cause a multiplayer desync with Russia 5+.


May 21: macOS-only hot fix (build 498) released with a fix for a freeze/crash issue.