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NIMBY Rails News

Version 1.10

Version 1.10 is now in the default game version. The focus of 1.10 is an updated OpenStreetMap layer, plus updates to some of the other map layers. This means a full redownload of the game is required when updating to version 1.10.

In addition to the new map data, a new map rendering engine has also been implemented, This new engine is improved in all aspects. For example it has much higher hillsahding quality:


A new style has been implemented for OSM data, with better colors and less noisy textures:



It is also enabled for map style mods, and you can already find some community provided mods in the Steam Workshop to both modify the base map and to display new information in the underlying OSM database. Read the devblogs for August, September and October for all the details:

https://carloscarrasco.com/nimby-rails-august-2023/

https://carloscarrasco.com/nimby-rails-september-2023/

https://carloscarrasco.com/nimby-rails-october-2023/

Version 1.10 is now in the beta branch

Version 1.10 is now the beta branch. The focus of this version is a complete rebuild of the game map data, to update and fix it, so it needs to download it all again, resulting in large 25GB download. See the September devblog for more details:

https://carloscarrasco.com/nimby-rails-september-2023/


There should be no gameplay changes other than new or moved roads and waterways creating a conflict on existing tracks, including built tracks. These tracks still function normally.

Devblog for September 2023

All the data gathering and processing tasks for the new map in 1.10 are now done, along with most of the work required to display them. Game size has increased a little, but I think it's worth it given the extra quality and map features. The new map rendering fixes several long standing glitches and bugs, so say goodbye to visible tile seams and spiky road corners. OSM ways are now rendered with correct layering. The new population layer has increased in resolution, almost down to single buildings. There's still some work left to do, specifically to enable OSM style mods, but 1.10 is way past the halfway point at this moment.
https://carloscarrasco.com/nimby-rails-september-2023/

Devblog for August 2023

Work on optimizing rendering continued. The new map might have more data to display, so it was important to prepare the game for it. Then the long process of importing the new map data started. The code that will perform the conversion from OSM and other data sources is being rewritten from scratch, to improve the compression, quality and amount of data. But it will be awhile before 1.10 is ready. Read more in the devblog:
https://carloscarrasco.com/nimby-rails-august-2023/

Devblog for July 2023

July has come to an end, and after the 1.9 beta series was finished, work started on the next version. 1.10 requires huge amount of work and it will be awhile before it's ready, and even before its main project is started (updating the world map), other tasks need to be completed. One of them is a new map line rendering system, which will replace both the map lines and track line renderers with a faster system which uses less memory. Also in the case of map lines it will bring new capabilities. Read more about it in the devblog:

https://carloscarrasco.com/nimby-rails-july-2023/