Devblog for December 2023
Work continued in December to implement major optimizations, but some diminishing returns were starting to hit, so I started a partial multiplayer rewrite to try to fix the many issues it currently has. I discarded large swats of code, old attempts at fixing shared mode and editor synchronization. It's now looking much better, at least on my end, so we will see how it goes when the beta goes public. I then took some holidays to think about where to go next with 1.11. The main idea I had for the release was not working out, so I implemented some small features and will consider making a release sooner than later.
https://carloscarrasco.com/nimby-rails-december-2023/