1. Crossfire: Legion
  2. News

Crossfire: Legion News

DevBlog 37: Update 1.6

Greetings Commanders,
This month of development has focused on cleaning up shop and so we have an update for you that’s full of important balance changes and bug fixes. No new content today while we work towards a bigger content drop later this summer. Read on for all the technical fix details that come together for a better game experience.

The Arachne's Spider Web ability now has the appropriate intended falloff. In short, the further from the impact center, the less damage taken. The splash radius has been significantly lower to 3 from 15

  • Phalanx units controlled by the AI now enter Hull-Down when attacked and correctly deactivate Hull-Down when the attacker is out of range
  • The Jester's Repair ability now no longer remains active after the Jester gets picked up by a transport unit
  • The Silverfish’s ammo is now not reset if less than six projectiles are fired in a single burst
  • The Centipede no longer gains energy from attacking allied units/buildings
  • A damaged Black List watch tower will now gain full HP after upgrading
  • The Global Risk trooper’s deployable forward turret no longer remains from one Round Robin match to the next


  • Commander Freefall can now use her hack ability on turrets after restarting the first checkpoint during Campaign Mission 3
  • Workers now start PayLoad games correctly assigned to a materials resource node
  • Workers will no longer not harvest at the beginning of game
  • Workers no longer get stuck inside Resource Nodes after canceling a building order
  • The 'Repair Structure' ability of Worker units now has a consistent description
  • Post-game Combat Scores are now consistently calculated
  • Spectators can no longer take an A.I's place in the game lobby after the match ends
  • The description of the production buildings' upgrade button and the description of the current upgrade level are now consistent
  • Units can now no longer be dropped in the river by transport units in Campaign Mission 6
  • New Horizon’s Infantry 'Shield Transfer' ability now no longer remains active after the unit using it depletes its shields


  • When filtering by faction in the Army Menu, the player will no longer not see units until they scroll back up after already having scrolled to the bottom of the army list
  • Display settings now revert correctly when the user reverts the changed display settings repeatedly
  • Grammar errors corrected
  • Right Mouse Button can now be used to open a detailed unit view properly
  • Several unit icons are now correctly placed in the recruitment buildings' UI during Campaign missions
  • Vehicles are no longer spawning without some graphical details once high unit counts are reached
  • The Arachne UI icons now display that it can attack ground units
  • The text and audio now match in Chinese after Campaign mission 12 result log
  • The unit displays no longer show locked loadouts that can be used
  • The Black List Mechanized Facility explosion VFX no longer disappears while it is building and then canceled
  • UI display settings no longer revert incorrectly when the user reverts the changed display settings repeatedly


  • The player can no longer place buildings inside fuel nodes on several Payload maps
  • The player is now not able to build on the ramps in both bases within the Domination map
  • Building boundaries are now correctly set on the east and north sections of the Labyrinth map
  • Player base building areas are no longer so severely limited by map border on the Snow Base map



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

Now with these important fixes taken care of, we are looking forward to releasing the new content we have planned. So stay tuned for future updates.
- Your Crossfire: Legion team

-60% Off Crossfire: Legion Sale

[previewyoutube][/previewyoutube]

Greeting’s commanders,

Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes - all at a discounted price during the Steam Summer Sale!
Already eager to get started? Then point out the sale to a friend or two!

[h3] With -60% off Crossfire: Legion until July 13th, you can experience this new RTS for less. [/h3]

Not long ago we released from Early Access and we are still very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

[h3] Here are some pro-tips to make use of on the battlefield:[/h3]

Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

-60% Off Crossfire: Legion Sale

[previewyoutube][/previewyoutube]

Greeting’s commanders,

Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes.

We've recently updated the game by expanding the deck system to 10 slots. The player community has loved this change and if you've been waiting to try the game out now's a good time to jump in.

With this sale the buiggest we've had, why not bring a friend or two?!

[h3] With -60% off Crossfire: Legion until until June 21st, you can experience this RTS for less. [/h3]

We're very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

[h3] Here are some pro-tips to make use of on the battlefield:[/h3]

Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

DevBlog 36: Update 1.5

Greetings Commanders,

Today we want to expand the strategic depth of our roster system and give you greater deck building options. These changes are, as ever, based on community feedback and we’re confident they will please.


The roster system now has a total of 10 slots. One commander slot, and then three slots for each unit type category, infantry, vehicle/tank and air.

However, unlike the vehicle/tanks units, Infantry and Air rosters currently lack enough units to fill their 3rd slot. So, we will open that slot to all unused available units from the same unit type being selected.

So for example, if the player likes T1 infantry rather than the T2 option, they can now use that 3rd infantry slot to round out their roster. Same thing with the air units. Previously, you had a tough time deciding between the Falcon/Prion/Wasp. Now players will be able to have at least 2 of the available air units for their 3rd unit type slot.


Each faction's transport unit will now be available by default under the Corebase build menu. This affects Standard Versus, Skirmish, Payload, and Cooperative games modes. Battlelines and Brawl game modes do not need air transport to function, while Round Robin does not support slot loadouts and this game mode does not have a corebase, so we can exclude it.

  • The cutscenes now appear consistently during the campaign
  • Victory payload container has now a truck model in it
  • The player now gets experience from finishing the game
  • The screen now refreshes synchronously with the minimap
  • The player can now surrender in a 4 player game with 1 A.I.
  • The defeat screen will not disappear for the player who is defeated in a game which has over 2 teams
  • The game's host can promote another player to be host during the countdown screen
  • Optimal mineral gathering workers setup has been returned to 10/10
  • The A.I. will no longer become unresponsive if blocked from fulfilling a build order


  • The Locust no longer deals AoE damage only with its 'Final Surge' ability active
  • Chameleon's 'Liquefaction' ability now also slows allied units
  • The Scarab's 'Extra Firepower' ability no longer remains active after the Scarab has been picked up by a transport unit
  • The Paladin's Heal Infantry ability ends after the Paladin has been picked up by a transport unit
  • Rhino's 'Ghost Kit Ambush' ability no longer remains active after the unit has been picked up by a transport unit
  • The Stingray's Ghost Sphere ability no longer remains active while the Stingray is carried by a transport unit
  • The Phalanx's "Hull Down" ability no longer remains active after the unit is picked up by the Scepter transport unit
  • Researching the Fire Ant's Flame Injectors no longer lowers its range
  • Arachne do not detect units in stealth any longer
  • The Grenade trooper unit will no longer cancel its deploy launcher ability when the players press the A hotkey
  • Dragonfly demo video for its Improved Igniters ability now shows bonus structure damage
  • Condor's drones now deal AOE damage
  • The Hyperion Saturation Bombing ability animation will no longer trigger when the ability is not in range yet
  • Hyperion's 'Jump' ability can now be cast outside its range
  • The Chameleon's ability "Liquefaction" now works consistently on New Horizon units
  • Angel's Null Field ability no longer persists after the area of effect vanishes
  • Upgrading the Black List Watch Tower with “Fortification' no longer fully restores its HP in Standard Versus and Payload game modes
  • The Icarus' speed is now consistent with previous patch notes
  • The Pegasus basic attack cannot target air units and not be turned off by air targeting ability
  • Damage modifying abilities or effects now affect Global risk unit with Armor Plating
  • The Vulcan is no longer able to extract enemy units


  • The Payload no longer stalls at its destination before deploying on the Mountainside and Snowbase map
  • Hyperion gets stuck after jumping into a spot under a cistern located in the middle-right part of the Torrent map
  • Victory payload container has no truck model in it
  • On Operation Northside (COOP) the Ambassador Vehicle doesn’t get stuck after spawning a structure by using the Commander's abilities and units can no longer move outside the map bounds
  • The air units won’t clip with high objects on the Payload Badlands map
  • Flickering ground textures should not appear on the Torrent map and when the camera moves on Predator map
  • After completing campaign Mission 15 the credits are now displayed
  • Eclipse's 'Super Shot' ability is now correctly described during the Campaign
  • Building boundaries are now set correctly in the north section of the Mountainside map
  • Buildings can now be built on the ramps and invisible collisions no longer block unit pathing on the Torrent map
  • Z-fighting textures are no longer present on multiple spots of the 'Predator' map
  • The boundary of the Typhoon map is not misplaced and causing a blocked area for placing buildings
  • The player cannot place buildings inside fuel nodes on several Payload maps
  • Textures have been realigned with the collision boxes on the ramps of Frostbite map
  • The bridge on the Labyrinth map is no longer flipped to the side and transparent roadlines do not overlap
  • Base building boundaries are now set correctly in multiple sections of the map Badlands
  • Typhoon map boundaries are not misplaced anymore causing a blocked area marked as available for placing buildings
  • The player is now not able to construct buildings on the stairs on the top-right side of the Labyrinth map or construct a building inside a truck near the middle left side of the map
  • Some of the objects are no longer missing collisions on the Brawl map
  • The Payload path to point 2 on Badlands map is now the shortest possible
  • Traffic lights on the Labyrinth map are now positioned correctly
  • On Campaign Mission 5, one of the hints present during the first objective no longer has a spelling mistake
  • Factions' descriptions scale correctly in the recruitment tab for the Round Robin Game mode
  • Cavaliers now have the stealth detection ability on the Round Robin Game mode


  • The GR trooper animation displays normally when chosen by the player
  • Friends list members are now properly rendering their in game status
  • Punctuation is now consistent in the Spider Web ability unlock info prompt title within the Vehicle Assembly building
  • Hold Fire description scales properly if the player hovers over it while toggling it
  • Localized key control in the settings for FR/DE/ES/RU/PL/JA languages
  • Hovering over/clicking slot 4 after creating a Standard Versus lobby now shows the correct unit previews
  • Punctuation error is now fixed in the campaign mission 12 description
  • The Rhino unit 'Ghost Kit Ambush' HUD status icon is no longer displayed twice after the ability reaches max stacks
  • Missing defeat post screen on game lose has now been found
  • Cardinal's "Fire at Will" ability will not play its VFX after the ability has finished
  • Hightower's "Radar Scan" ability VFX no longer disappears when the player constructs more than one unit
  • Armory building is now properly attached to the Helicopter when being deployed
  • While in Campaign, Eclipse's 'Hull Down' ability description now has its information about movement restriction on the unit
  • Friend List UI typos have been fixed
  • The Lycan units description is now consistent with its 'Heavy Jump' upgrade's effects in game
  • Adding a friend in game will no longer present the the friends list from refreshing
  • Typo and grammar corrected in the description of campaign Mission 2, 4, 5 and 8
  • The Siren unit's "Eviscerate" ability's graphics and audio now play together when the affected target is in the fog of war



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

We’re happy to respond to your feedback about the roster system like this and we’ve more to come. We’re looking forward to hearing more of your thoughts on this. For now, enjoy experimenting with the new roster freedoms and the other game improvements.
- Your Crossfire: Legion team


DevBlog 35: Update 1.4

Greetings Commanders,
Another monthly update is here and adds a new fast paced game mode for you to test your command skills on, as well as friends features to help you better coordinate your battles. We’ve also made another large swath of fixes to improve your battle experiences.



Up-to 8 players enter this Free-for-all arena mode, with only one emerging victorious.
All players who enter the Round Robin mode will be matched against each other in rounds. These 1v1 rounds will be fought simultaneously on isolated battlefields within the same map

Each round starts with a short window of time to build units at your core base. You can choose any unit, from any faction, with their abilities already unlocked. Choose wisely, however, as you are limited to 400 minerals, 400 fuel, and 50 population points.

When the build phase is over, you’ll command your units to fight. Survive to win the round and score a point. Once all the rounds and face-offs have been completed, the player with the most points wins.
Quick reflexes, flexible strategies, and a deep understanding of unit synergies and counters will see you prevail.

So, if you ever wanted to know how a behemoth mech and imperator artillery tank combo would fare, or any combination of units really, then this is the game mode for you.



We’ve also added a host of new features that allow you to easily find your friends in game and set up battles either against or with each other.

  • Hostile Phalanx 'Hull Down' ability VFX no longer plays every time it enters vision
  • The unit Wasp and Albatross aren’t lost in the introduction video
  • Yeoman, Rhino, Arachne Units and the Torrent map no longer contain placeholders in all non- English languages
  • Text now localized in FR/DE/ES/RU/PL/JP Profiles
  • The Accessibility tab is no longer displayed in English despite changing language in the options
  • The Rhino no longer plays a shooting VFX when leaving fog of war while an enemy is near without actually shooting
  • The unit Siren eviscerate VFX is now complete
  • The New horizon all infantry shield transfer ability UI no longer disappears in the army screen
  • The defeat cutscene loop no longer occurs after Lock Station objective is lost just before time to defend it expires on the Cheong-Lim Canal campaign mission
  • Shield Regeneration gameplay tip no longer has a typo in its description
  • Freefall ‘s 'Acid Rain' Commander ability description is now consistent with its effects in-game
  • Scarab's Last Stand now has a description of the affected unit being destroyed upon the shield being depleted
  • An Extra scroll bar no longer appears in M2, M4, M8, M9, and M10 intel game messages
  • The Satyr is not anymore displayed as a vehicle UI on the army screen
  • Unit icons aren’t lost on the economic growth graph
  • The Crocodiles' lasers do not disappear anymore when it changes targets
  • There is now no black line on missiles in stealth
  • Invited players can now see other players and themselves in the lobby, and host players can see invited players
  • The debug message of countdown now does not appear in the lobby before the game starts
  • Typo fixed in Morningstar's 'Barrage' ability description


  • Global Risk Jester tank unit can now repair Workers
  • The message of the enemy's HQ leveling up will now be displayed on screen
  • Overlord's 'Armor Piercing Rounds' upgrade description is now consistent with its effects in-game
  • Sniper's 'Assassinate' ability description is now consistent
  • In Cooperative Operation Northside, the AI will not extract the VIP at the wrong location in the end
  • Surrender now has a cooldown
  • Collisions now exist when air units are passing through some assets
  • The ready function now works if the player changes 2 AIs to team 2
  • The Player can now not skip a large part of campaign Mission 4
  • Restarting Campaign Mission 15 from the last checkpoint no longer gives players different commander abilities
  • The Rhino now leaves stealth mode after being attacked
  • The Scorpion's Gas Grenade no longer deals damage to buildings
  • Scorpion's skill description now corresponds with its in-game ability
  • Opening and closing menu now does not unpause replays
  • Workers are now able to automatically return resources
  • Campaign Act 3 Shipbreaker mission will now progress when the player destroys one of the Charon units carrying the "Shipbreaker" bombs
  • On Campaign Mission 05, the game will not pause itself after an allied Scepter is destroyed when it's picking up civilians


  • Map borders now do not block a part of the visible base area in the bottom right and top left side of the Payload Rail Yard map
  • Players can now always trigger the escort after capturing the payload
  • A Payload now does not drive so very close to enemy Base on Blacksite map
  • A Payload now does not stall at its destination before deploying on the Domination map
  • The game will not display defeat in payload mode if the AI’s HQ is destroyed
  • Fixed overlapping grass texture on the Healing ring from the Core Base on Predator Map
  • No more Magenta walls near borders of Northside co-op map
  • Building on Labyrinth maps do not have pink textures anymore
  • The player name now does not disappear on the loading screen for maps Torrent and frostbite
  • AI's ground units can no longer get stuck on physical assets located on the Labyrinth map
  • The pipes near ramp now have collision on the Torrent map
  • Players can now no longer construct buildings in several blind spots on Torrent map
  • Invisible walls do not prevent building on the 'Blacksite' map
  • Coop Operation Northside - A fatal black screen does not occur after the intro cinematic
  • Coop Operation Thunderstrike - The objective timer will not fail to appear at the start of the mission


  • New Horizons Cerberus units projectiles deal damage to one enemy only
  • Rhino now has the ability to hold fire


  • Tactical Nuclear Strike's description now matches its in-game behavior
  • Both Rhino and Yeoman now unlock at the correct tier and have a correct resource cost
  • Players are now able to refund the construction cost for the Rhino


  • Campaign Mission 3 now has the audio about Warden on the result screen
  • Subtitle and VO now do not cut-off early during third phase of Camapaign Mission 9


  • Random map option doesn’t draw custom maps from outside the pool of maps available to all players in the lobby



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

That's a heck of a lot of fixes and new features for you to experiment with. With this release we go back to monitoring your feedback closely and using it to inform our future updates.

Thanks for your conitnued support and happy gaming,
- The Crossfire: Legion team