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Farthest Frontier News

Farthest Frontier v0.8.3 is now live

Version v0.8.3 is now available.

This update has many highly requested features that should make your endgame towns more enjoyable as well as some critical bug fixes to some rare, but frustrating issues:
  • Town Center placement now has an overview of all resources in the general area.
  • Work Camps can now be upgraded to tier 2. In addition to harvesting logs and stone, tier 2 Work Camps can also replant trees for sustainable forestry.
  • Deep Mines and Quarries are now available in tier 4. These buildings can gather their respective resource indefinitely once placed. Note that this feature requires starting a new map as the resources need to be regenerated.
  • The Professions Window now features an "Auto-Refill" checkbox underneath the Laborer count. When this feature is turned on, available laborers will automatically refill other professions whenever there are vacancies (ex. villager deaths). This feature is toggled on by default.




We hope you enjoy the latest improvements to Farthest Frontier. Stay tuned as we will be announcing a livestream in the coming weeks that will give you a deeper look at the major features coming in v0.9.0 and beyond as we work towards the full release of the game!

For the full list of changes, stop by the forum.

Farthest Frontier v0.8.2 is now live

Version v0.8.2 has just been released!

This update includes a number of quality of life improvements requested by the community, including:
  • You can now relocate the Town Center and Graveyards at the cost of gold.
  • Arborists and Compost Yards now feature new automation options.
  • New keybinds have been added for Camera Rotation, default Q and E.
  • The Monthly Gold cost has been broken down into more detailed information.
  • And more!


Steam Cloud saves have also now been enabled for the game. Just note that we do not have access to your cloud saves, so if anything ever goes out of sync between your local and cloud saves, we cannot help restore lost data.



We hope you enjoy the latest improvements to Farthest Frontier and stayed tuned for v0.8.3, which will feature new buildings!

For the full list of changes, stop by the forum.

Bug Reporters note: we are on the hunt for repro's for a couple very rare but nasty bugs. If you have any information on mass quantities of villagers stopping all actions or all crops not getting harvested, please share it with us here.

The State of Early Access - Update #03

We are now approaching the 6 month mark of Early Access, so we think it’s prudent to give you guys an update on where we are and where things are headed!

As always, we wish to thank you all for being a part of development with us. Your feedback and bug reports are invaluable and are helping shape the direction of the game. It is not an exaggeration that the feedback you share with us has a direct impact on our development priorities.



Since our last State of Early Access update, the game has seen 2 major updates. With v0.8.0, you gained access to new decoration and entertainment options, an entirely new system for setting production limits on your resources, major updates to AI behavior, and too many quality of life changes to list here. With v0.8.1, we got more technical as we focused almost entirely on improving performance across the board. We’re pleased to see many reports of significantly improved framerates, especially for larger towns!

Needless to say, there is still a lot we want to add to the game, and there is still a lot we can do to improve performance. So let’s take a look at what’s in store for Farthest Frontier in the next few updates, starting with v0.8.2!

Note: everything you read here is a preview and is subject to change before release. This is not an all-encompassing list of changes and features we are planning for the game before v1.0.

See our latest preview for Farthest Frontier on the official forum.

Farthest Frontier v0.8.1 is now live

Pleased to announce that our latest improvements to the game are now live with v0.8.1!

This update was focused almost exclusively on improving performance and addressing a number of reported bugs. With our first optimization pass, you can look forward to better framerates in towns of all sizes.



We hope you enjoy, and stay tuned for what's in store next!

For the full list of changes, stop by the forum.

UPDATE: we have now also pushed hotfix v0.8.1a to address a couple critical issues. If you are still having crashing issues after this hotfix and are using mods, please try disabling melonloader + mods and see if the issue persists.

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We're in the midst of a city builder boom. 2023 is already shaping up to be an outstanding year for city builders, with Frostpunk 2 (hopefully!), Manor Lords, Laysara: Summit Kingdom, Aquatico, and more interesting-looking city building games headed our way. But 2022 was no slouch, either—we got to build a city on a space station in Ixion, rebuild society after a climate catastrophe in Floodland, manage a norse settlement in Land of the Vikings, and survive plagues, tornados, and floods in Settlement Survival, which left Early Access in October...
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