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Farthest Frontier News

Farthest Frontier v0.9.2 is now live!

We are pleased to announce that the Farthest Frontier combat update, v0.9.2, is now live! Recruit new soldier types and enlist the aid of powerful horsemen units to defend your town from new threats! Soldier management has been completely overhauled with military companies and new RTS controls that help you deploy your forces where they are needed most.



But the combat update is not all about combat. Pacifist players can enjoy the addition of goats and chickens, a number of quality of life improvements, such as the ability to request resources from the trading post, and more!

For the full list of changes, stop by the forum.

Join us for a v0.9.2 Dev Livestream March 7th!

We will be hosting a livestream on Twitch on Thursday (03/07) at 1PM EST (6PM GMT) to show v0.9.2 in action and answer your burning questions about Farthest Frontier!



In addition, v0.9.2 will go into public playtesting after the livestream. Learn more about playtesting and how to opt in once it goes live (requires forum registration):
https://forums.crateentertainment.com/t/frontier-playtester-faq.

Come hang out with the devs!
https://www.twitch.tv/crateentertainment

An Update on v0.9.2 Development

Hello everyone!
Given how extensive v0.9.2’s development is and that is has been a couple months since our last official update, we feel we should give you a heads up on where we are and how things are going.

The short of it is that v0.9.2 is turning out pretty big, making the version number a bit of a misnomer. There are a lot of moving parts involved and some pretty fundamental tech that got overhauled. This means two things: significant work and bugs, all the bugs, and exciting things in store!



Get a full look on the official forum.

The State of Early Access - Update #05

It is time for another State of Early Access! Last time, we announced multiple upcoming features and outlined our plans for the game up to v1.0. Today, we would like to give you an update on where we are and how things are going!



2023 was a very productive year for Farthest Frontier. The game received 5 major updates (not including smaller hotfixes):
  • We took our first major stab at optimization in v0.8.1, improving performance across the board.
  • V0.8.2 added numerous highly requested qualify of life features, including building counters, Arborist automation, Graveyard and Town Center relocation, automatic compost, cloud saving, and more.
  • V0.8.3 introduced infinite endgame resources with deep mines, quarries, and forestry. V0.9.0 was our anniversary update, and we made sure to celebrate with a bang.
  • With v0.9.0, we added the Spirituality system, which not only allows you to create your own custom faith for your people but also made exploring the map more fun with ancient ruins. We also added the paper industry, guilds, and the removal of the population cap.
  • Finally v0.9.1, which released last month, laid the foundation for of our upcoming combat improvements with the addition of raider encampments, which again made exploring the map more compelling (and dangerous), but also more rewarding as bringing the fight to the raiders not only earned you loot but delayed future raids. But as we are always committed to MOAR, v0.9.1 also added crypts, droughts, map-based weather and storage limits.


Note: everything you read here is a preview and is subject to change before release. This is not an all-encompassing list of every feature in the works. Nothing is set in stone, until it is!

See our latest preview for Farthest Frontier on the official forums!

Farthest Frontier v0.9.1 is now live!

Farthest Frontier's latest update has now gone live!



With this patch, new towns will contend with raider encampments on the map, which you can vanquish to earn loot and delay future raids on your settlement. Crypts will ensure that your centuries old towns have room to respectfully bury your dead, and storage limits at last give you full control over where you want your resources stored and in what quantities.

This and more is now available! For the full list of changes, stop by the forum.