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Gladiator Guild Manager News

v1.013 improvements and fixes

- Priority points sliders improvements - text will no longer block clicks.
- Grateful Trait fixed.

We are currently working on further improving the priority points UI, fixing and enhancing a few more features. We're also developing additional QoL features that we'll discuss in the next patch updates.

Thank you all for amazing feedback and support!

V1.011 - Added "Not Enough Stamina" floating text indicator - and minor fixes

We received many reports that units would just stand idly during fights. Most of these issues were due to units lacking the stamina to take any action. We've now added a floating text indicator when units attempt to use an ability but don't have enough stamina.

Additionally, several minor fixes have been implemented.

Hotfix v1.009

Fixed various issues like:
- Tournament score capturing after you return to tournament and end it right away.
- Ring of death difficulty of fighter where you can use many gladiators and enemy only has 1 huge level. Adjusted level to be a bit lower and reasonable in extreme situations.
- Other small fixes and balances. For example Mana Assassin now has Intelligence as their main stat.

Hotfix v1.006

Fixed few minor issues with items and type of attacks.

Raucous strategy game Gladiator Guild Manager hits 1.0 on Steam

Combining the town management of Darkest Dungeon with autobattling elements in the style of Dota Underlords or Super Auto Pets, and a cartoon fantasy aesthetic reminiscent of the likes of Warhammer or Dungeons and Dragons, Gladiator Guild Manager has just left early access after three years. Boasting a very positive user rating and feeling like the twisted love child of Football Manager and DnD, this delightful strategy game is marking version 1.0 with the chance to grab it at a special low price.


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